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Presentations and invited talks:
  • Sun, L., Kangas, M. Ruokamo, H., & Siklander, S. (2023). Teacher scaffolding in game-based learning: A systematic literature review. Presentation at Media Education Conference (MEC 2023), 25-27, September 2023, Salla, Finland.​​
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  • Ruokamo, H., Kangas, M., Vuojärvi, H., Sun, L., & Qvist, P.(2022). AI-Supported Simulation-Based Learning: Learners’ Emotional Experiences and Self-Regulation in Challenging Situations. 5, May 2022, Rovaniemen Rotary Ry, Rovaniemi, Finland.

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  • Sun, L., Ruokamo, H., & Kangas, M. (2021). Game-based features in intelligent game-based learning environments: A systematic literature review. Presentation at Shaping the Future!—AI in Learning Virtual Conference,  18-19, November 2021, Helsinki, Finland. 

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  • Ruokamo, H., Kangas, M., Vuojärvi, H., Sun, L., Qvist, P., & Tervaniemi, M. (2021). AI-supported simulation-based learning: Professional’s experiences related and their stress-levels. Presentation at Shaping the Future!—AI in Learning Virtual Conference,  18-19, November 2021, Helsinki, Finland. 

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  • Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2021). Effects of collaborative digital gameplay on students' three dimensions of engagement in mathematics. Presentation at Education and Sustainable Development Goals—The 6th Virtual Conference of Sino-Finnish Joint Learning Innovation Institute (JoLII), 15-17, November 2021, Tampere, Finland.

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  • Sun, L., Ruokamo, H., & Kangas, M. (2021). Game-based features on intrinsic motivation in intelligent game-based learning environments: A systematic literature review. Presentation at Media Education Conference (MEC 2021), 28 September-1 October, 2021, Rovaniemi, Finland.

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  • Ruokamo, H., Kangas, M., Vuojävi, H., Sun, L., & Qvist, P. (2021). Toward AI-supported simulation-based learning. Presentation at Media Education Conference (MEC 2021), 28 September-1 October, 2021, Rovaniemi, Finland.

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  • Sun, L., Ruokamo, H., & Kangas, M. (2020). Effect of game elements in intelligent game-based learning environments: A systematic literature review. Presentation at AI in Learning—The 5th Virtual Conference of Sino-Finnish Joint Learning Innovation Institute (JoLII), 24-25, November2020, Beijing, China.

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  • Sun, L. (2020). Exploring teacher scaffolding in digital game-based learning in mathematics. Presentation at PhD Student Sub-Forum at Game-based Learning and Future Education Virtual Conference, 14, November 2020, Beijing, China.

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  • Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2019). Facilitate students' engagement in collaborative gameplay mathematics learning. Presentation at Sino-Finnish Joint Learning Innovation Institute (JoLII) Conference-Equity and Quality of Learning in a Global Digital World, 21-23, August 2019, Rovaniemi, Finland.

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  • Sun, L., Ruokamo, H., Siklander, P., Li, B. P., & Devlin, K. (2019). Effects of scaffolding and digital games on students’ interest in mathematics. Presentation at Media Education Conference (MEC 2019), 24−26, April 2019, Salla, Finland.

    

  • Sun, L., Ruokamo, H., Siklander, P., & Liu, M. (2018). The potential of digital games to engage students in collaborative mathematics learning. Presentation at Sino-Finnish Joint Learning Innovation Institute (JoLII) Forum-Future Learning and Innovative Talents, 20−21, August 2018, Xi’an, China.

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  • Sun, L., Ruokamo, H., & Siklander, P. (2018). The effect of digital games on intrinsic motivation in mathematics learning. Presentation at EdMedia+ Innovate Learning Conference, 25−29, June 2018, Amsterdam, Netherland.

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  • Sun, L., Ruokamo, H., & Siklander, P. (2018). Designing the classroom with computer games: Scaffolding students’ interest and engagement in mathematics learning. Presentation at Interactive Technology in Education (ITK) Conference, 11, April 2018, Hämeenlinna, Finland.

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  • Soto, M., Sun, L., Keränen, P., Sarantou, M., Ballardini, R., & Miettinen, S. (2018). Open AI versus closed AI-generated applications in arctic tourism. 1st International Workshop on Opentech AI, 13, March, 2018, Helsinki, Finland.

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  • Sun, L., Siklander, P., & Ruokamo, H. (2017). How to trigger students’ interest in ICT-based environments: A systematic literature review. Presentation at Media Education Conference (MEC 2017) and receiving Best Paper Award, 28−29, November 2017, Rovaniemi, Finland.

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  • Sun, L., Siklander, P., & Ruokamo, H. (2017). How to trigger students’ interest in ICT-based environments: A review of existing research. Presentation at Sino-Finnish Joint Learning Innovation Institute (JoLII) Forum-Global Challenges in Education, 28, August 2017, Helsinki, Finland.

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